AI Insights · Timothy · January 2022
Top 5 Golf Games on Android in South Africa Q4 2021
Discover the performance trends of the top 5 golf games on Android in South Africa during Q4 2021, with insights into downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 golf games on the Android platform in South Africa showed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared.
Golf Clash - Golfing Simulator by Electronic Arts saw a fluctuating weekly revenue, peaking at approximately $10.8K in the week of November 22. Weekly downloads showed a gradual increase towards the end of the quarter, rising from 276 in early November to 705 by the end of December. The game consistently maintained a weekly active user base around 2K, with slight increases observed towards the end of the quarter.
Golf Rival - Multiplayer Game from Zynga experienced a steady weekly revenue, peaking at around $3.7K in late December. Weekly downloads remained relatively stable, with a minor peak at 307 in the final week of December. The game’s weekly active users saw a declining trend from 1.4K in late September to about 828 by the end of December.
WGT Golf by WGT showed a significant increase in weekly downloads, reaching 3.3K in the last week of December. Its weekly revenue also peaked at approximately $1.3K around the same time. The game maintained a robust weekly active user count, starting at 19.8K in late September and ending the quarter with a high of 23.1K.
Ultimate Golf! from Miniclip.com saw a significant rise in weekly downloads, peaking at 1.4K in the week of December 20. The weekly revenue for this game also peaked around the same time at approximately $1.1K. The game’s weekly active users increased from 2.5K in late September to over 4K in mid-December, before slightly declining to 3.3K by the end of the quarter.
Golf King - World Tour by RisingWings experienced a steady increase in weekly downloads, peaking at 682 in mid-December. The game’s weekly revenue saw a peak of around $560 towards the end of December. The weekly active users for this game increased from 2.4K in late September to 3.2K by mid-December, before settling at 2.9K at the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.